Magic of faith pdf

Please forward this error screen to 172. The game was intended to magic of faith pdf elements of Heroes of Might and Magic II and Lords of the Realm II. The special edition also contains the Legends of Urak quest pack, a set of five individual quests that revolve around stories unrelated to the main plot of the game. The world is filled with wandering monsters and fixed buildings filled with monsters.


Lords of Magic is notably different from other strategy games in that it has only one map, with each faith starting at a different location. This led to a somewhat repetitive nature, counteracted somewhat by a supplied map editor.

When beginning a battle the gameplay switches to real time. Champions and Lords can be equipped with treasures found throughout dungeons or from other factions.

As the game progresses, many faithless marauding parties will attempt to disrupt the faith’s economies and progress. There is also a loose diplomacy system that can be used to interact with other factions as well for trade or the exchange of research. After finishing the game once, players can restart as Balkoth with the new goal of defeating the Life faith. Lords are the avatar character used by the player.

They are like champions, but colored differently and have higher stats. When a lord dies, the faith is removed from play, unless the player has obtained an “heir”. Heirs are obtained by befriending another faith, then liberating their great temple before they have, in which case the faith becomes yours and their lord in turn becomes the heir. There are eight different factions: life, death, order, chaos, air, earth, fire, and water.

Each faction represents their element with their own set of units, heroes and spells. The Heroes of the game consist of three different types which offer unique game play and tactics.

They are Warrior, Thief and Mage. The Warrior acts as a Tank and leads armies into battle. The Thief works best alone being able to steal money and spy. The Thief can even kidnap other heroes, ransoming them for money and artifacts.